11 Best Bitcoin Mining Software 2020 (Mac, Windows, Linux)

are you able to mine bitcoin on a mac – bitcoin mining calculator revenue – auto bitcoin generator

are you able to mine bitcoin on a mac – bitcoin mining calculator revenue – auto bitcoin generator submitted by Rufflenator to 3bitcoins [link] [comments]

are you able to mine bitcoin on a mac – bitcoin mining calculator revenue – auto bitcoin generator

are you able to mine bitcoin on a mac – bitcoin mining calculator revenue – auto bitcoin generator submitted by ososru to Bitcoin4free [link] [comments]

Some sites to make extra money

Hello Fellow Redditors,
I am going to list some of my income sources. I will try to give as much information as I can.
Some details about me:I am u/abhiearns, I am currently studying. I want to create some sort of extra income sources. I have been trying to use beermoney as well as other passive income communities like passive_income, passiveincome to find some sites and sources that can work for me.
Enough with the details, Let start by listing some of my extra income sources.
Active Earning: So, I will start with sites on which you have to work actively and devote some serious hours to earn some extra income. These are some beermoney sites (include survey sites, and other such sites):


Passive Earning (No Initial Investments): These will list some of my passive earning sources, I am not listing my investments here because I think they deserve a separate section.Disclaimer: I have 2 laptops and an extra phone so I use all of them for earning, the payments may vary depending on the number and power of various computers.




Passive Earning (Investments Required): These are the sources which require some sort of initial investment. These sources can be risky and there are chances to lose money.



\** I am still trying other sites and apps. I will keep updating this post.*
These are some of the sources I use to earn, I highly recommend these. I won't say you will become a millionaire using these but still its little more than you had yesterday.
submitted by abhiearns to thesidehustle [link] [comments]

Some extra income sources for you

Hello Fellow Redditors,
I am going to list some of my income sources. I will try to give as much information as I can.
Some details about me:I am u/abhiearns, I am currently studying. I want to create some sort of extra income sources. I have been trying to use beermoney as well as other passive income communities like passive_income, passiveincome to find some sites and sources that can work for me.
Enough with the details, Let start by listing some of my extra income sources.
Active Earning: So, I will start with sites on which you have to work actively and devote some serious hours to earn some extra income. These are some beermoney sites (include survey sites, and other such sites):
Passive Earning (No Initial Investments): These will list some of my passive earning sources, I am not listing my investments here because I think they deserve a separate section.Disclaimer: I have 2 laptops and an extra phone so I use all of them for earning, the payments may vary depending on the number and power of various computers.
Passive Earning (Investments Required): These are the sources which require some sort of initial investment. These sources can be risky and there are chances to lose money.
\** I am still trying other sites and apps. I will keep updating this post.*
These are some of the sources I use to earn, I highly recommend these. I won't say you will become a millionaire using these but still its little more than you had yesterday.
submitted by abhiearns to clicksforbeermoney [link] [comments]

Some Earning Experiments

Hello Fellow Redditors,
I am going to list some of my income sources. I will try to give as much information as I can.
Some details about me:I am u/abhiearns, I am currently studying. I want to create some sort of extra income sources. I have been trying to use beermoney as well as other passive income communities like passive_income, passiveincome to find some sites and sources that can work for me.
Enough with the details, Let start by listing some of my extra income sources.
Active Earning: So, I will start with sites on which you have to work actively and devote some serious hours to earn some extra income. These are some beermoney sites (include survey sites, and other such sites):
Passive Earning (No Initial Investments): These will list some of my passive earning sources, I am not listing my investments here because I think they deserve a separate section.Disclaimer: I have 2 laptops and an extra phone so I use all of them for earning, the payments may vary depending on the number and power of various computers.
Passive Earning (Investments Required): These are the sources which require some sort of initial investment. These sources can be risky and there are chances to lose money.

\** I am still trying other sites and apps. I will keep updating this post.*
These are some of the sources I use to earn, I highly recommend these. I won't say you will become a millionaire using these but still its little more than you had yesterday.
submitted by abhiearns to AbhiEarns [link] [comments]

03-18 12:55 - 'Opera browser now allows U.S. users to buy Bitcoin with Apple Pay' (self.Bitcoin) by /u/FinnHe removed from /r/Bitcoin within 0-10min

'''
Original title: Opera browser now allows US users to buy bitcoin using Apple Pay Source: [cnBeta.COM]1 Opera has announced that users of its mobile and desktop applications can now use Apple Pay to purchase cryptocurrencies via the browser. Opera is the first browser to include a built-in crypto wallet in both its iOS and Mac browsers, and is one of the first browsers to protect users from disguised online cryptocurrency mining or "crypto hijacking".

[link]2
The Norwegian company, in partnership with U.S. cryptocurrency brokerage Wyre, now allows US users in Opera to purchase Bitcoin and Ethereum using a debit card or Apple Pay built into the system.

"Our users can easily load cryptocurrencies into their browser's digital wallet, which is very powerful because it connects the global Internet to local payment networks for the first time. In the past," Charles Hamel, Opera Browser's head of encryption technology explained. Obtaining cryptocurrencies is a tedious process, and users need to spend hours or even days, and this seamless solution (which takes less than 30 seconds) can almost change the rules of the game.

Both the iOS version of Opera Touch and the encrypted wallet provided by its desktop browser can provide simple cryptocurrency recharge services. For users outside the United States, Opera said that it plans to launch similar purchasing features to more countries "soon".
'''
Opera browser now allows U.S. users to buy Bitcoin with Apple Pay
Go1dfish undelete link
unreddit undelete link
Author: FinnHe
1: cnB*ta.C*M 2: prev*ew.r*d*.it/h4*pxf7*ffn4*.png**idt**80**amp;fo*mat*png&*mp;auto=we*p&a*p;s=6a**4*99*200cb173d***ae**ae6**b*d60*833c
Unknown links are censored to prevent spreading illicit content.
submitted by removalbot to removalbot [link] [comments]

Bitcoin Rhodium Mining Guide

Bitcoin Rhodium Mining Guide
Happy Mining!

All available XRC pools can be found on MiningPoolStats

Bitcoin Rhodium Mining Hardware

Baikal Giant+: 1.6 GH/s
Baikal Quad Cube: 1.2 GH/s
Baikal Giant: 900 MH/s
Baikal Quadruple Mini Miner: 600 MH/s
Baikal Miner Cube: 300 MH/s
Baikal Mini Miner: 150 MH/s

Mining Setup

To mine Bitcoin Rhodium you need to set up an XRC wallet and configure your miner of choice. You can choose between Web wallet, Electrum-XRC or Magnum wallet. To set up a web wallet please visit wallet.bitcoinrh.org. Or download and install Electrum-XRC wallet (recommended) for Windows, Linux and MacOS.
Web wallet: wallet.bitcoinrh.org
Electrum-XRC wallet: electrum.bitcoinrh.org
Magnum wallet: https://magnumwallet.co

Sign up for XRC web wallet if not yet done so

  1. Create an account, with your username, password and secure question.
  2. Sign in and click “Create Wallet”.
  3. Set up a strong transaction password. Make sure you store it securely in a secure password manager of choice.
  4. Copy the seed somewhere safe. It’d be a good idea to write seed on a hardcopy and keep it safe.
  5. Paste it to confirm you got it right.
  6. Grab an address for the mining step. Your wallet is now ready to mine XRC.

Instructions for mining XRC on the official pool

Pool link: poolcore.bitcoinrh.org
  1. Any miner that supports X13 will be able to mine XRC. We have a few examples below of miners that are well tested with Bitcoin Rhodium network.
  2. For any miner, configure the miner to point to:
(0–0.8 GH/s) stratum+tcp://poolcore.bitcoinrh.org:3061
(0.8–2 GH/s) stratum+tcp://poolcore.bitcoinrh.org:3062
(3–4 GH/s) stratum+tcp://poolcore.bitcoinrh.org:3063
(5+ GH/s) stratum+tcp://poolcore.bitcoinrh.org:3064
with your XRC address as username and x as password. You don’t need to open an account on pool. You will be mining to XRC address and mined coins will be transferred to your wallet
after blocks reach 10 block maturity
after you mined up minimal amount of coins (currently 0.1 XRC)
sometimes mined blocks could get rejected by network (orphaned) after they were counted as valid blocks. This is normal network behavior to follow longest chain
  1. http://poolcore.bitcoinrh.org is used to follow your miner and network statistics.

CPU Miner-Multi

Source: https://github.com/tpruvot/cpuminer-multi
Sample configuration with CPU Miner tested on UBUNTU.
{
“url” : “stratum+tcp://poolcore.bitcoinrh.org:3061”, “user” : “YOUR XRC ADDRESS”,
“pass” : “x”,
“algo” : “x13”, “threads” : 1,
“cpu-priority” : 5,
“cpu-affinity” : 1, “benchmark” : false, “debug” : true, “protocol”: true, “show-diff”: true, “quiet” : false
}
Command to run your CPUMiner: cpuminer -c cpuminer.json

SGMiner (ATI GPU)

SGMiner is a GPU-based mine: https://github.com/nicehash/sgminereleases
The configuration below was tested on Windows:
setx GPU_FORCE_64BIT_PTR 0
setx GPU_MAX_HEAP_SIZE 100
setx GPU_USE_SYNC_OBJECTS 1
setx GPU_MAX_ALLOC_PERCENT 100
setx GPU_SINGLE_ALLOC_PERCENT 100
cd C:\Software\sgminer-5.6.1-nicehash-51-windowsamd64 sgminer.exe
— gpu-platform 1 — algorithm x13mod -url stratum+tcp://poolcore.bitcoinrh. org:3062 — pool-user — userpass :x — auto-fan — temp-target 70 — temp-over- heat 82 — temp-cutoff 85 — gpu-fan 65–85 — log-file log.txt — no-adl — no-extra- nonce -P –T

CCMiner (NVIDIA GPU)

CCMiner is a GPU-based miner (NVIDIA)
Command to run your CCMINER:
ccminer-x64.exe -a x13 -o stratum+tcp://poolcore.bitcoinrh.org:3062 -O :without -D — show-diff

Baikal miner

Settings: Url:
(0–2 GH/s) stratum+tcp://poolcore.bitcoinrh.org:3062
(3–4 GH/s) stratum+tcp://poolcore.bitcoinrh.org:3063
(5+ GH/s) stratum+tcp://poolcore.bitcoinrh.org:3064
Algo: x13User: your XRC receiving address (make sure you set 2 distinct addresses for each hashing board)
Pass: x
Extranonce: leave off Priority set to 0 and 1
Once pool stratum address and your wallet as user are set up you should see your miner mining against XRC pool. When miner is working the status column is green. The pool and miner are incorrectly configured now as status says “Dead” highlighted in red.

Instructions for mining XRC on BSOD pool

Pool link: bsod.pw/en/pool/dashboard/XRC/
Use this code for your miner: -a x13 -o stratum+tcp://pool.bsod.pw:2582 -u WALLET.rig
BSOD pool allows both solo and party mining.
For solo mining use code: -a x13 -o stratum+tcp://pool.bsod.pw:2582 -u WALLET.rig -p m=solo And for party mining use: -a x13 -o stratum+tcp://pool.bsod.pw:2582 -u WALLET.rig -p m=party.yourpassword
NOTICE: You can use us for North America and asia for Asia instead of euin your .bat file or config.
You can also use BSOD pool’s monitor app for Android and iOS.

Instructions for mining XRC on ZERGPOOL

Zergpool offers low fees (just 0.5%) and also SOLO and PARTY mining with no extra fees.
To mine XRC on Zergpool use this command lines for your miner:
Regular: -a x13 -o stratum+tcp://x13.mine.zergpool.com:3633 -u -p c=XRC,mc=XRC Solo: -a x13 -o stratum+tcp://x13.mine.zergpool.com:3633 -u -p c=XRC,mc=XRC,m=solo Party: -a x13 -o stratum+tcp://x13.mine.zergpool.com:3633 -u -p c=XRC,mc=XRC,m=party
Use your coin wallet address as username in mining software. Specify c=SYMBOL as password to identify payout wallet coin, and the same coin in mc=SYMBOL to specify mining coin.
For more information and support please visit http://zergpool.com
Notice that when there are more pools mining XRC in different geographic/availability locations choose the nearest to you as lowest priority and then add desirable fall back pool options in different geographic locations or pools. This is useful when one pool experiences issues, to fall back to different pool in Bitcoin Rhodium network.

Calculate your Bitcoin Rhodium mining profitability

WhatToMine: https://whattomine.com/coins/317-xrc-x13
CoinCalculators: https://www.coincalculators.io/coin/bitcoin-rhodium

Feel free to ask questions in Discord community. There are lots of helpful people around the world watching XRC 24x7.

Bitcoin Rhodium Dev Team
submitted by BitcoinRh to BitcoinRhodium [link] [comments]

Elastos ($ELA): Why you should be paying attention to 2018's most bullish project!

Elastos (ELA) is arguably the biggest coin with the brightest future that no one has heard of. Apart from a recent ad in Times Square (https://twitter.com/fayliela/status/958884043004657664), Elastos has been under the radar, but that is about to change. The amount of collaborations, investors, and new dApps being announced is staggering and it's difficult for me to keep up with all of them so as always, DYOR and treat this as a primer on ELA.
What is Elastos?
Elastos aims to create a new Internet powered by blockchain technology. Rong Chen, founder of Elastos, and his team have created Elastos OS, an entire operating system as well as a virtual machine and runtime that can help developers integrate Elastos into existing applications we use and love on every major operating system, today. So you can literally integrate Elastos into an iOS or Android app, or a Windows or Mac app (credit to matrixapp). Elastos has already delivered on this promise having just released their prototype mobile OS https://twitter.com/bytesizecapital/status/961812042305777665.
On this new Internet, people will be able to own digital assets, generate wealth from them, run distributed applications, all while utilizing the immutable and superior security of the blockchain. Today, there is a seemingly infinite supply of digital books, movies, music and games. But people do not necessarily own their digital property. You can purchase a digital book, for example, but you can’t sell it to anyone else. So, do you really own it? Elastos wants to make digital assets scarce, identifiable and tradable. Property rights pave the way for wealth creation, and Elastos intends to build a new World Wide Web that respects those rights.
Bitcoin = Trustworthy Ledger
Ethereum = Trustworthy Ledger + Smart Contracts
Elastos = Trustworthy Ledger + Smart Contracts + Monetizable Dapps and Digital Assets
Elastos already has already delivered a mobile OS, mainnet, wallet, and has announced the first 5 dApps for the platform.
Who are Elastos backers/partners?
Together, they're the owners/developers/publishers/China distributors of the following games: Counterstrike GO, Magic the Gathering, Star Trek Online, Dota 2, Dungeons & Dragons, Neverwinter, and more (https://en.wikipedia.org/wiki/Perfect_World_Entertainment).
What is G3?
Da Hongfei of NEO and Jihan Wu of Bitmain are both early investors and advisors to Elastos. Jihan Wu has committed to redirecting hashing power from Bitcoin mining to Elastos. G3 is a co-operation between NEO, Elastos and Bitmain who share a vision of a decentralized economy and smart web. Key features of the smart web include the virtual machine, runtime environments and trust zone, provided by Elastos and Bitmain, consensus provided by NEO and KYC provided by Ontology.
G3 is meant to cooperate with Chinese government regulations and considering two of the leading figures of Chinese blockchain are involved (Jihan Wu and Da Hongfei), the likelihood that these projects will greatly succeed when the Chinese adopt crypto-friendly regulations is very, very high. China appears poised to change their cryptocurrency regulations soon: http://news.8btc.com/chinese-scholar-china-to-release-new-policy-on-cryptocurrency-and-ico-in-2018
How is the ELA token used?
ELA tokens have a low coin supply, only 33 million in total will ever exist. Circulating supply is 6.5 million according to Huobi, but because of the 1-3 year token lockup program Elastos has introduced that number is expected to decrease (see: https://medium.com/@elastos/elastos-token-distribution-mechanism-position-locking-and-return-plan-acaa015592ef). Locking your ELA tokens generates a annual return rates of between 4-6% depending on the amount of time you elect to lock your tokens for. Refer to link above for more details.
ELA tokens are mined using 'shared mining' with Bitcoin which means ELA mining piggybacks on Bitcoin mining. Essentially, no additional resources are used to mine ELA (which is important environmentally). ELA will be a staking token in later 2018. ELA holders will receive airdrops of all coins created on the Elastos ecosystem which they refer to as ‘sugar dividends’, there are more details to be released on this but further reading can be found in the white paper as well as: https://twitter.com/fayliela/status/959909521756848128, https://medium.com/@elastos/ecosystem-collaboration-governance-reward-mechanism-690d1adf331b
Any tokens generated on Elastos will be required to lock 2-5% of their total token supply in ELA. This is huge considering dApps by companies as massive as Zapya (400m users), Huawei, Alibaba, and the unnamed massive gaming company (as well as more to come which has been hinted at many times by Elastos team) will need to generate their own tokens on Elastos or utilize ELA for transaction fees and creating digital assets on the Elastos blockchain.
Resources
Where to buy?
$ELA is purchasable on Huobi
submitted by stardawg777 to CryptoCurrency [link] [comments]

PSA: Monero 0.10.2 is out, and is a STRONGLY recommended update:)

this details the 0.10.2.1 point release, which includes a minor fix for RPC issues on 0.10.2

Overview

This is a necessary point release of Monero v0.10 "Wolfram Warptangent", and is a strongly, strongly recommended update as it includes massive efficiency improvements to the RingCT validation code and various other necessary bug fixes.
Some highlights of this release are:

Contributors for this Release

This release was the direct result of 24 people who worked, largely unpaid and altruistically, to put out 527 commits containing 21 090 new lines of code. We'd like to thank them very much for their time and effort. In no particular order they are:

Official Download Links

Download Hashes

If you would like to verify that you have downloaded the correct file, please use the following SHA256 hashes:
A GPG-signed list of the hashes is at https://getmonero.org/downloads/hashes.txt and should be treated as canonical, with the signature checked against the appropriate GPG key in the source code (in /utils/gpg_keys)
submitted by fluffyponyza to Monero [link] [comments]

Zcash4win & Zcash4mac MEGATHREAD

This thread is for users to find information that is spread across many threads since zcash4win and zcash4mac are now depreciated.
What happened:
David Mercer the developer who worked on zcash4win and zcash4mac has decided stop allowing downloads of these (which are stuck on old versions) so it doesn't confuse new users since they not up-to-date. David is not part of Zcash Company and his software is open source. The only "Official" Zcash software is the Linux version.
Why
Rather than continue to update the zcash4win and zcash4mac code he has decided to create new wallet/node software from the ground up so it will be a better codebase/GUI and easier to update for the future. The new version will be called "winzec" and available at winzec.com when it is done.
What does this mean for zcash4win and zcash4mac users?
If you are currently running zcash4win or zcash4mac you don't need to do anything. The zcash4win and zcash4mac are just not available to download, they will continue to work until the Hard Fork expected in a few months.
Are the funds I have in zcash4win or zcash4mac lost?
No, remember the way all Blockchains like Zcash and Bitcoin work is that coins are on the Blockchain at all times. Your wallet has the Public and Private keys that allow you to spend from the addresses you control.
Help my wallet won't start!
Since the zcash4win version is version 1.0.12 (and the latest version is 1.0.15) you need to add disabledeprecation=1.0.12 to the configuration file as explained in this thread: https://forum.z.cash/t/required-config-change-for-zcash4win-1-0-12/26632
There is a Video of how to do this Here: https://youtu.be/VT06Nh6TTzw
This will keep the node from auto-depreciation and allow you to still use it until a the new version comes out or the Hard Fork when you will need to switch wallets.
If you do the above steps and it still won't sync you may have to reindex your chain:
Open a Command window and try:
C:\Program Files\zcash4win\app\zcashd.exe -reindex -daemon=0
NOTE: The above line is just an example and will need to be tweaked depending on your computers users/app location/etc..
If you are not familiar with how to run something from a Command line please see this tutorial: https://m.wikihow.com/Run-a-Program-on-Command-Prompt
What if I want to switch wallets?
To switch wallets you first need to determine if you want to use or have funds in a private address.
If you don't have funds in a private address and don't want to use private addresses then you can transfer your funds to many other wallets like Jaxx or a hardware wallet like a Ledger Nano.
I have a list of wallets here: https://www.zcashcommunity.com/wallets/
If you do have funds in a private address and don't want to send them to a transparent address read on:
Step 1 is setting up a new full node. You can install the Zcash Official Linux Client via this guide: https://github.com/zcash/zcash/wiki/1.0-User-Guide
There are several Videos on how install Zcash on Linux here:
https://youtu.be/5ahQZZYcntQ https://youtu.be/9-P7IHC7d-o https://youtu.be/noiPWhPT6sk
I have an very old written step-by-step tutorial about how to set up a VM and install Linux & Zcash here: https://minezcash.com/how-to-mine-zcash-part1/ (just ignore the last "mining steps)
Step 2 Is once you have a new Node running you have two choices: You can generate a new address to send the funds to the new wallet or transfer the wallet.dat file to the new node.
Instructions to get a backup of your wallet from zcash4win are here:
https://youtu.be/JGtpUnHTf2w
You can use that wallet.dat to restore your funds to any full node wallet Linux Windows or Mac.
The best part about running a the official client is that you can update as soon as an update is available directly from the Zcash developers! No more waiting for third party developers to push an update.
While you are here, take a second to backup your wallet.dat file to somewhere safe, preferably offline or on a separate computeUSB so in case of disaster you won't lose everything.
Please feel free to post questions in this thread, new threads on this subject will be closed and re-directed to this thread.
submitted by minezcash to zec [link] [comments]

Console gaming is hardly different from PC gaming, and much of what people say about PC gaming to put it above console gaming is often wrong.

I’m not sure about you, but for the past few years, I’ve been hearing people go on and on about PCs "superiority" to the console market. People cite various reasons why they believe gaming on a PC is “objectively” better than console gaming, often for reasons related to power, costs, ease-of-use, and freedom.
…Only problem: much of what they say is wrong.
There are many misconceptions being thrown about PC gaming vs Console gaming, that I believe need to be addressed. This isn’t about “PC gamers being wrong,” or “consoles being the best,” absolutely not. I just want to cut through some of the stuff people use to put down console gaming, and show that console gaming is incredibly similar to PC gaming. I mean, yes, this is someone who mainly games on console, but I also am getting a new PC that I will game on as well, not to mention the 30 PC games I already own and play. I’m not particularly partial to one over the other.
Now I will mainly be focusing on the PlayStation side of the consoles, because I know it best, but much of what I say will apply to Xbox as well. Just because I don’t point out many specific Xbox examples, doesn’t mean that they aren’t out there.

“PCs can use TVs and monitors.”

This one isn’t so much of a misconception as it is the implication of one, and overall just… confusing. This is in some articles and the pcmasterrace “why choose a PC” section, where they’re practically implying that consoles can’t do this. I mean, yes, as long as the ports of your PC match up with your screen(s) inputs, you could plug a PC into either… but you could do the same with a console, again, as long as the ports match up.
I’m guessing the idea here is that gaming monitors often use Displayport, as do most dedicated GPUs, and consoles are generally restricted to HDMI… But even so, monitors often have HDMI ports. In fact, PC Magazine has just released their list of the best gaming monitors of 2017, and every single one of them has an HDMI port. A PS4 can be plugged into these just as easily as a GTX 1080.
I mean, even if the monitoTV doesn’t have HDMI or AV to connect with your console, just use an adaptor. If you have a PC with ports that doesn’t match your monitoTV… use an adapter. I don’t know what the point of this argument is, but it’s made a worrying amount of times.

“On PC, you have a wide range of controller options, but on console you’re stuck with the standard controller."

Are you on PlayStation and wish you could use a specific type of controller that suits your favorite kind of gameplay? Despite what some may believe, you have just as many options as PC.
Want to play fighting games with a classic arcade-style board, featuring the buttons and joystick? Here you go!
Want to get serious about racing and get something more accurate and immersive than a controller? Got you covered.
Absolutely crazy about flying games and, like the racers, want something better than a controller? Enjoy!
Want Wii-style motion controls? Been around since the PS3. If you prefer the form factor of the Xbox One controller but you own a PS4, Hori’s got you covered. And of course, if keyboard and mouse it what keeps you on PC, there’s a PlayStation compatible solution for that. Want to use the keyboard and mouse that you already own? Where there’s a will, there’s a way.
Of course, these aren’t isolated examples, there are plenty of options for each of these kind of controllers. You don’t have to be on PC to enjoy alternate controllers.

“On PC you could use Steam Link to play anywhere in your house and share games with others.”

PS4 Remote play app on PC/Mac, PSTV, and PS Vita.
PS Family Sharing.
Using the same PSN account on multiple PS4s/Xbox Ones and PS3s/360s, or using multiple accounts on the same console.
In fact, if multiple users are on the same PS4, only one has to buy the game for both users to play it on that one PS4. On top of that, only one of them has to have PS Plus for both to play online (if the one with PS Plus registers the PS4 as their main system).
PS4 Share Play; if two people on separate PS4s want to play a game together that only one of them owns, they can join a Party and the owner of the game can have their friend play with them in the game.
Need I say more?

“Gaming is more expensive on console.”

Part one, the Software
This is one that I find… genuinely surprising. There’s been a few times I’ve mentioned that part of the reason I chose a PS4 is for budget gaming, only to told that “games are cheaper on Steam.” To be fair, there are a few games on PSN/XBL that are more expensive than they are on Steam, so I can see how someone could believe this… but apparently they forgot about disks.
Dirt Rally, a hardcore racing sim game that’s… still $60 on all 3 platforms digitally… even though its successor is out.
So does this mean you have to pay full retail for this racing experience? Nope, because disk prices.
Just Cause 3, an insane open-world experience that could essentially be summed up as “break stuff, screw physics.” And it’s a good example of where the Steam price is lower than PSN and XBL:
Not by much, but still cheaper on Steam, so cheaper on PC… Until you look at the disk prices.
See my point? Often times the game is cheaper on console because of the disk alternative that’s available for practically every console-available game. Even when the game is brand new.
Dirt 4 - Remember that Dirt Rally successor I mentioned?
Yes, you could either buy this relatively new game digitally for $60, or just pick up the disk for a discounted price. And again, this is for a game that came out 2 months ago, and even it’s predecessor’s digital cost is locked at $60. Of course, I’m not going to ignore the fact that Dirt 4 is currently (as of writing this) discounted on Steam, but on PSN it also happens to be discounted for about the same amount.
Part 2: the Subscription
Now… let’s not ignore the elephant in the room: PS Plus and Xbox Gold. Now these would be ignorable, if they weren’t required for online play (on the PlayStation side, it’s only required for PS4, but still). So yes, it’s still something that will be included in the cost of your PS4 or Xbox One/360, assuming you play online. Bummer, right?
Here’s the thing, although that’s the case, although you have to factor in this $60 cost with your console, you can make it balance out, at worst, and make it work out for you as a budget gamer, at best. As nice as it would be to not have to deal with the price if you don’t want to, it’s not like it’s a problem if you use it correctly.
Imagine going to a new restaurant. This restaurant has some meals that you can’t get anywhere else, and fair prices compared to competitors. Only problem: you have to pay a membership fee to have the sides. Now you can have the main course, sit down and enjoy your steak or pasta, but if you want to have a side to have a full meal, you have to pay an annual fee.
Sounds shitty, right? But here’s the thing: not only does this membership allow you to have sides with your meal, but it also allows you to eat two meals for free every month, and also gives you exclusive discounts for other meals, drinks, and desserts.
Let’s look at PS Plus for a minute: for $60 per year, you get:
  • 2 free PS4 games, every month
  • 2 free PS3 games, every month
  • 1 PS4/PS3 and Vita compatible game, and 1 Vita-only game, every month
  • Exclusive/Extended discounts, especially during the weekly/seasonal sales (though you don’t need PS Plus to get sales, PS Plus members get to enjoy the best sales)
  • access to online multiplayer
So yes, you’re paying extra because of that membership, but what you get with that deal pays for it and then some. In fact, let’s ignore the discounts for a minute: you get 24 free PS4 games, 24 free PS3 games, and 12 Vita only + 12 Vita compatible games, up to 72 free games every year. Even if you only one of these consoles, that’s still 24 free games a year. Sure, maybe you get games for the month that you don’t like, then just wait until next month.
In fact, let’s look at Just Cause 3 again. It was free for PS Plus members in August, which is a pretty big deal. Why is this significant? Because it’s, again, a $60 digital game. That means with this one download, you’ve balanced out your $60 annual fee. Meaning? Every free game after that is money saved, every discount after that is money saved. And this is a trend: every year, PS Plus will release a game that balances out the entire service cost, then another 23 more that will only add icing to that budget cake. Though, you could just count games as paying off PS Plus until you hit $60 in savings, but still.
All in all, PS Plus, and Xbox Gold which offers similar options, saves you money. On top of that, again, you don't need to have these to get discounts, but with these memberships, you get more discounts.
Now, I’ve seen a few Steam games go up for free for a week, but what about being free for an entire month? Not to mention that; even if you want to talk about Steam Summer Sales, what about the PSN summer sale, or again, disc sale discounts? Now a lot of research and math would be needed to see if every console gamer would save money compared to every Steam gamer for the same games, but at the very least? The costs will balance out, at worst.
Part 3, the Systems
  • Xbox and PS2: $299
  • Xbox 360 and PS3: $299 and $499, respectively
  • Xbox One and PS4: $499 and $399, respectively.
Rounded up a few dollars, that’s $1,000 - $1,300 in day-one consoles, just to keep up with the games! Crazy right? So called budget systems, such a rip-off.
Well, keep in mind that the generations here aren’t short.
The 6th generation, from the launch of the PS2 to the launch of the next generation consoles, lasted 5 years, 6 years based on the launch of the PS3 (though you could say it was 9 or 14, since the Xbox wasn’t discontinued until 2009, and the PS2 was supported all the way to 2014, a year after the PS4 was released). The 7th gen lasted 7 - 8 years, again depending on whether you count the launch of the Xbox 360 to PS3. The 8th gen so far has lasted 4 years. That’s 17 years that the console money is spread over. If you had a Netflix subscription for it’s original $8 monthly plan for that amount of time, that would be over $1,600 total.
And let’s be fair here, just like you could upgrade your PC hardware whenever you wanted, you didn’t have to get a console from launch. Let’s look at PlayStation again for example: In 2002, only two years after its release, the PS2 retail price was cut from $300 to $200. The PS3 Slim, released 3 years after the original, was $300, $100-$200 lower than the retail cost. The PS4? You could’ve either gotten the Uncharted bundle for $350, or one of the PS4 Slim bundles for $250. This all brings it down to $750 - $850, which again, is spread over a decade and a half. This isn’t even counting used consoles, sales, or the further price cuts that I didn’t mention.
Even if that still sounds like a lot of money to you, even if you’re laughing at the thought of buying new systems every several years, because your PC “is never obsolete,” tell me: how many parts have you changed out in your PC over the years? How many GPUs have you been through? CPUs? Motherboards? RAM sticks, monitors, keyboards, mice, CPU coolers, hard drives— that adds up. You don’t need to replace your entire system to spend a lot of money on hardware.
Even if you weren’t upgrading for the sake of upgrading, I’d be amazed if the hardware you’ve been pushing by gaming would last for about 1/3 of that 17 year period. Computer parts aren’t designed to last forever, and really won’t when you’re pushing them with intensive gaming for hours upon hours. Generally speaking, your components might last you 6-8 years, if you’ve got the high-end stuff. But let’s assume you bought a system 17 years ago that was a beast for it’s time, something so powerful, that even if it’s parts have degraded over time, it’s still going strong. Problem is: you will have to upgrade something eventually.
Even if you’ve managed to get this far into the gaming realm with the same 17 year old hardware, I’m betting you didn’t do it with a 17 year Operating System. How much did Windows 7 cost you? Or 8.1? Or 10? Oh, and don’t think you can skirt the cost by getting a pre-built system, the cost of Windows is embedded into the cost of the machine (why else would Microsoft allow their OS to go on so many machines).
Sure, Windows 10 was a free upgrade for a year, but that’s only half of it’s lifetime— You can’t get it for free now, and not for the past year. On top of that, the free period was an upgrade; you had to pay for 7 or 8 first anyway.
Point is, as much as one would like to say that they didn’t need to buy a new system every so often for the sake of gaming, that doesn’t mean they haven’t been paying for hardware, and even if they’ve only been PC gaming recently, you’ll be spending money on hardware soon enough.

“PC is leading the VR—“

Let me stop you right there.
If you add together the total number of Oculus Rifts and HTC Vives sold to this day, and threw in another 100,000 just for the sake of it, that number would still be under the number of PSVR headsets sold.
Why could this possibly be? Well, for a simple reason: affordability. The systems needed to run the PC headsets costs $800+, and the headsets are $500 - $600, when discounted. PSVR on the other hand costs $450 for the full bundle (headset, camera, and move controllers, with a demo disc thrown in), and can be played on either a $250 - $300 console, or a $400 console, the latter recommended. Even if you want to say that the Vive and Rift are more refined, a full PSVR set, system and all, could cost just over $100 more than a Vive headset alone.
If anything, PC isn’t leading the VR gaming market, the PS4 is. It’s the system bringing VR to the most consumers, showing them what the future of gaming could look like. Not to mention that as the PlayStation line grows more powerful (4.2 TFLOP PS4 Pro, 10 TFLOP “PS5…”), it won’t be long until the PlayStation line can use the same VR games as PC.
Either way, this shows that there is a console equivalent to the PC VR options. Sure, there are some games you'd only be able to play on PC, but there are also some games you'd only be able to play on PSVR.
…Though to be fair, if we’re talking about VR in general, these headsets don’t even hold a candle to, surprisingly, Gear VR.

“If it wasn’t for consoles holding devs back, then they would be able to make higher quality games.”

This one is based on the idea that because of how “low spec” consoles are, that when a developer has to take them in mind, then they can’t design the game to be nearly as good as it would be otherwise. I mean, have you ever seen the minimum specs for games on Steam?
GTA V
  • CPU: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
  • Memory: 4 GB RAM
  • GPU: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
Just Cause 3
  • CPU: Intel Core i5-2500k, 3.3GHz / AMD Phenom II X6 1075T 3GHz
  • Memory: 8 GB RAM
  • GPU: NVIDIA GeForce GTX 670 (2GB) / AMD Radeon HD 7870 (2GB)
Fallout 4
  • CPU: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
  • Memory: 8 GB RAM
  • GPU: NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent
Overwatch
  • CPU: Intel Core i3 or AMD Phenom™ X3 8650
  • Memory: 4 GB RAM
  • GPU: NVIDIA® GeForce® GTX 460, ATI Radeon™ HD 4850, or Intel® HD Graphics 4400
Witcher 3
  • Processor: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
  • Memory: 6 GB RAM
  • Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
Actually, bump up all the memory requirements to 8 GBs, and those are some decent specs, relatively speaking. And keep in mind these are the minimum specs to even open the games. It’s almost as if the devs didn’t worry about console specs when making a PC version of the game, because this version of the game isn’t on console. Or maybe even that the consoles aren’t holding the games back that much because they’re not that weak. Just a hypothesis.
But I mean, the devs are still ooobviously having to take weak consoles into mind right? They could make their games sooo much more powerful if they were PC only, right? Right?
No. Not even close.
iRacing
  • CPU: Intel Core i3, i5, i7 or better or AMD Bulldozer or better
  • Memory: 8 GB RAM
  • GPU: NVidia GeForce 2xx series or better, 1GB+ dedicated video memory / AMD 5xxx series or better, 1GB+ dedicated video memory
Playerunknown’s Battlegrounds
  • CPU: Intel Core i3-4340 / AMD FX-6300
  • Memory: 6 GB RAM
  • GPU: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
These are PC only games. That’s right, no consoles to hold them back, they don’t have to worry about whether an Xbox One could handle it. Yet, they don’t require anything more than the Multiplatform games.
Subnautica
  • CPU: Intel Haswell 2 cores / 4 threads @ 2.5Ghz or equivalent
  • Memory: 4GB
  • GPU: Intel HD 4600 or equivalent - This includes most GPUs scoring greater than 950pts in the 3DMark Fire Strike benchmark
Rust
  • CPU: 2 ghz
  • Memory: 8 GB RAM
  • DirectX: Version 11 (they don’t even list a GPU)
So what’s the deal? Theoretically, if developers don’t have to worry about console specs, then why aren’t they going all-out and making games that no console could even dream of supporting?
Low-end PCs.
What, did you think people only game on Steam if they spent at least $500 on gaming hardware? Not all PC gamers have gaming-PC specs, and if devs close their games out to players who don’t have the strongest of PCs, then they’d be losing out on a pretty sizable chunk of their potential buyers.
Saying “devs having to deal with consoles is holding gaming back” is like saying “racing teams having to deal with Ford is holding GT racing back.” A: racing teams don’t have to deal with Ford if they don’t want to, which is probably why many of them don’t, and B: even though Ford doesn’t make the fastest cars overall, they still manage to make cars that are awesome on their own, they don’t even need to be compared to anything else to know that they make good cars.
I want to go back to that previous point though, developers having to deal with low-end PCs, because it’s integral to the next point:

“PCs are more powerful, gaming on PC provides a better experience.”

This one isn’t so much of a misconception as it is… misleading.
Did you know that according to the Steam Hardware & Software Survey (July 2017) , the percentage of Steam gamers who use a GPU that's less powerful than that of a PS4 Slim’s GPU is well over 50%? Things get dismal when compared to the PS4 Pro (Or Xbox One X). On top of that, the percentage of PC gamers who own a Nvidia 10 series card is about 20% (about 15% for the 1060, 1080 and 1070 owners).
Now to be fair, the large majority of gamers have CPUs with considerably high clock speeds, which is the main factor in CPU gaming performance. But, the number of Steam gamers with as much RAM or more than a PS4 or Xbox One is less than 50%, which can really bottleneck what those CPUs can handle.
These numbers are hardly better than they were in 2013, all things considered. Sure, a PS3/360 weeps in the face of even a $400 PC, but in this day in age, consoles have definitely caught up.
Sure, we could mention the fact that even 1% of Steam accounts represents over 1 million accounts, but that doesn’t really matter compared to the 10s of millions of 8th gen consoles sold; looking at it that way, sure the number of Nvidia 10 series owners is over 20 million, but that ignores the fact that there are over 5 times more 8th gen consoles sold than that.
Basically, even though PCs run on a spectrum, saying they're more powerful “on average” is actually wrong. Sure, they have the potential for being more powerful, but most of the time, people aren’t willing to pay the premium to reach those extra bits of performance.
Now why is this important? What matters are the people who spent the premium cost for premium parts, right? Because of the previous point: PCs don’t have some ubiquitous quality over the consoles, developers will always have to keep low-end PCs in mind, because not even half of all PC players can afford the good stuff, and you have to look at the top quarter of Steam players before you get to PS4-Pro-level specs. If every Steam player were to get a PS4 Pro, it would be an upgrade for over 60% of them, and 70% of them would be getting an upgrade with the Xbox One X.
Sure, you could still make the argument that when you pay more for PC parts, you get a better experience than you could with a console. We can argue all day about budget PCs, but a console can’t match up to a $1,000 PC build. It’s the same as paying more for car parts, in the end you get a better car. However, there is a certain problem with that…

“You pay a little more for a PC, you get much more quality.”

The idea here is that the more you pay for PC parts, the performance increases at a faster rate than the price does. Problem: that’s not how technology works. Paying twice as much doesn’t get you twice the quality the majority of the time.
For example, let’s look at graphics cards, specifically the GeForce 10 series cards, starting with the GTX 1050.
  • 1.8 TFLOP
  • 1.35 GHz base clock
  • 2 GB VRAM
  • $110
This is our reference, our basis of comparison. Any percentages will be based on the 1050’s specs.
Now let’s look at the GTX 1050 Ti, the 1050’s older brother.
  • 2.1 TFLOP
  • 1.29 GHz base clock
  • 4 GB VRAM
  • $140 retail
This is pretty good. You only increase the price by about 27%, and you get an 11% increase in floating point speed and a 100% increase (double) in VRAM. Sure you get a slightly lower base clock, but the rest definitely makes up for it. In fact, according to GPU boss, the Ti managed 66 fps, or a 22% increase in frame rate for Battlefield 4, and a 54% increase in mHash/second in bitcoin mining. The cost increase is worth it, for the most part.
But let’s get to the real meat of it; what happens when we double our budget? Surely we should see a massive increase performance, I bet some of you are willing to bet that twice the cost means more than twice the performance.
The closest price comparison for double the cost is the GTX 1060 (3 GB), so let’s get a look at that.
  • 3.0 TFLOP
  • 1.5 GHz base clock
  • 3 GB VRAM
  • $200 retail
Well… not substantial, I’d say. About a 50% increase in floating point speed, an 11% increase in base clock speed, and a 1GB decrease in VRAM. For [almost] doubling the price, you don’t get much.
Well surely raw specs don’t tell the full story, right? Well, let’s look at some real wold comparisons. Once again, according to GPU Boss, there’s a 138% increase in hashes/second for bitcoin mining, and at 99 fps, an 83% frame rate increase in Battlefield 4. Well, then, raw specs does not tell the whole story!
Here’s another one, the 1060’s big brother… or, well, slightly-more-developed twin.
  • 3.9 TFLOP
  • 1.5 GHz base clock
  • 6 GB VRAM
  • $250 retail
Seems reasonable, another $50 for a decent jump in power and double the memory! But, as we’ve learned, we shouldn’t look at the specs for the full story.
I did do a GPU Boss comparison, but for the BF4 frame rate, I had to look at Tom’s Hardware (sorry miners, GPU boss didn’t cover the mHash/sec spec either). What’s the verdict? Well, pretty good, I’d say. With 97 FPS, a 79% increase over the 1050— wait. 97? That seems too low… I mean, the 3GB version got 99.
Well, let’s see what Tech Power Up has to say...
94.3 fps. 74% increase. Huh.
Alright alright, maybe that was just a dud. We can gloss over that I guess. Ok, one more, but let’s go for the big fish: the GTX 1080.
  • 9.0 TFLOP
  • 1.6 GHz base clock
  • 8 GB VRAM
  • $500 retail
That jump in floating point speed definitely has to be something, and 4 times the VRAM? Sure it’s 5 times the price, but as we saw, raw power doesn’t always tell the full story. GPU Boss returns to give us the run down, how do these cards compare in the real world?
Well… a 222% (over three-fold) increase in mHash speed, and a 218% increase in FPS for Battlefield 4. That’s right, for 5 times the cost, you get 3 times the performance. Truly, the raw specs don’t tell the full story.
You increase the cost by 27%, you increase frame rate in our example game by 22%. You increase the cost by 83%, you increase the frame rate by 83%. Sounds good, but if you increase the cost by 129%, and you get a 79% (-50% cost/power increase) increase in frame rate. You increase it by 358%, and you increase the frame rate by 218% (-140% cost/power increase). That’s not paying “more for much more power,” that’s a steep drop-off after the third cheapest option.
In fact, did you know that you have to get to the 1060 (6GB) before you could compare the GTX line to a PS4 Pro? Not to mention that at $250, the price of a 1060 (6GB) you could get an entire PS4 Slim bundle, or that you have to get to the 1070 before you beat the Xbox One X.
On another note, let’s look at a PS4 Slim…
  • 1.84 TFLOP
  • 800 MHz base clock
  • 8 GB VRAM
  • $300 retail
…Versus a PS4 Pro.
  • 4.2 TFLOP
  • 911 MHz base clock
  • 8 GB VRAM
  • $400 retail
128% increase in floating point speed, 13% increase in clock speed, for a 25% difference in cost. Unfortunately there is no Battlefield 4 comparison to make, but in BF1, the frame rate is doubled (30 fps to 60) and the textures are taken to 11. For what that looks like, I’ll leave it up to this bloke. Not to even mention that you can even get the texture buffs in 4K. Just like how you get a decent increase in performance based on price for the lower-cost GPUs, the same applies here.
It’s even worse when you look at the CPU for a gaming PC. The more money you spend, again, the less of a benefit you get per dollar. Hardware Unboxed covers this in a video comparing different levels of Intel CPUs. One thing to note is that the highest i7 option (6700K) in this video was almost always within 10 FPS (though for a few games, 15 FPS) of a certain CPU in that list for just about all of the games.
…That CPU was the lowest i3 (6100) option. The lowest i3 was $117 and the highest i7 was $339, a 189% price difference for what was, on average, a 30% or less difference in frame rate. Even the lowest Pentium option (G4400, $63) was often able to keep up with the i7.
The CPU and GPU are usually the most expensive and power-consuming parts of a build, which is why I focused on them (other than the fact that they’re the two most important parts of a gaming PC, outside of RAM). With both, this “pay more to get much more performance” idea is pretty much the inverse of the truth.

“The console giants are bad for game developers, Steam doesn't treat developers as bad as Microsoft or especially Sony.”

Now one thing you might’ve heard is that the PS3 was incredibly difficult for developers to make games for, which for some, fueled the idea that console hardware is difficult too develop on compared to PC… but this ignores a very basic idea that we’ve already touched on: if the devs don’t want to make the game compatible with a system, they don’t have to. In fact, this is why Left 4 Dead and other Valve games aren’t on PS3, because they didn’t want to work with it’s hardware, calling it “too complex.” This didn’t stop the game from selling well over 10 million units worldwide. If anything, this was a problem for the PS3, not the dev team.
This also ignores that games like LittleBigPlanet, Grand Theft Auto IV, and Metal Gear Solid 4 all came out in the same year as Left 4 Dead (2008) on PS3. Apparently, plenty of other dev teams didn’t have much of a problem with the PS3’s hardware, or at the very least, they got used to it soon enough.
On top of that, when developing the 8th gen consoles, both Sony and Microsoft sought to use CPUs that were easier for developers, which included making decisions that considered apps for the consoles’ usage for more than gaming. On top of that, using their single-chip proprietary CPUs is cheaper and more energy efficient than buying pre-made CPUs and boards, which is far better of a reason for using them than some conspiracy about Sony and MS trying to make devs' lives harder.
Now, console exclusives are apparently a point of contention: it’s often said that exclusive can cause developers to go bankrupt. However, exclusivity doesn’t have to be a bad thing for the developer. For example, when Media Molecule had to pitch their game to a publisher (Sony, coincidentally), they didn’t end up being tied into something detrimental to them.
Their initial funding lasted for 6 months. From then, Sony offered additional funding, in exchange for Console Exclusivity. This may sound concerning to some, but the game ended up going on to sell almost 6 million units worldwide and launched Media Molecule into the gaming limelight. Sony later bought the development studio, but 1: this was in 2010, two years after LittleBigPlanet’s release, and 2: Media Molecule seem pretty happy about it to this day. If anything, signing up with Sony was one of the best things they could’ve done, in their opinion.
Does this sound like a company that has it out for developers? There are plenty of examples that people will use to put Valve in a good light, but even Sony is comparatively good to developers.

“There are more PC gamers.”

The total number of active PC gamers on Steam has surpassed 120 million, which is impressive, especially considering that this number is double that of 2013’s figure (65 million). But the number of monthly active users on Xbox Live and PSN? About 120 million (1, 2) total. EDIT: You could argue that this isn't an apples-to-apples comparison, sure, so if you want to, say, compare the monthly number of Steam users to console? Steam has about half of what consoles do, at 67 million.
Now, back to the 65 million total user figure for Steam, the best I could find for reference for PlayStation's number was an article giving the number of registered PSN accounts in 2013, 150 million. In a similar 4-year period (2009 - 2013), the number of registered PSN accounts didn’t double, it sextupled, or increased by 6 fold. Considering how the PS4 is already at 2/3 of the number of sales the PS3 had, even though it’s currently 3 years younger than its predecessor, I’m sure this trend is at least generally consistent.
For example, let’s look at DOOM 2016, an awesome faced-paced shooting title with graphics galore… Of course, on a single platform, it sold best on PC/Steam. 2.36 million Steam sales, 2.05 million PS4 sales, 1.01 million Xbox One sales.
But keep in mind… when you add the consoles sales together, you get over 3 million sales on the 8th gen systems. Meaning: this game was best sold on console. In fact, the Steam sales have only recently surpassed the PS4 sales. By the way VG charts only shows sales for physical copies of the games, so the number of PS4 and Xbox sales, when digital sales are included, are even higher than 3 million.
This isn’t uncommon, by the way.
Even with the games were the PC sales are higher than either of the consoles, there generally are more console sales total. But, to be fair, this isn’t anything new. The number of PC gamers hasn’t dominated the market, the percentages have always been about this much. PC can end up being the largest single platform for games, but consoles usually sell more copies total.
EDIT: There were other examples but... Reddit has a 40,000-character limit.

"Modding is only on PC."

Xbox One is already working on it, and Bethesda is helping with that.
PS4 isn't far behind either. You could argue that these are what would be the beta stages of modding, but that just means modding on consoles will only grow.

What’s the Point?

This isn’t to say that there’s anything wrong with PC gaming, and this isn’t to exalt consoles. I’m not here to be the hipster defending the little guy, nor to be the one to try to put down someone/thing out of spite. This is about showing that PCs and consoles are overall pretty similar because there isn’t much dividing them, and that there isn’t anything wrong with being a console gamer. There isn’t some chasm separating consoles and PCs, at the end of the day they’re both computers that are (generally) designed for gaming. This about unity as gamers, to try to show that there shouldn’t be a massive divide just because of the computer system you game on. I want gamers to be in an environment where specs don't separate us; whether you got a $250 PS4 Slim or just built a $2,500 gaming PC, we’re here to game and should be able to have healthy interactions regardless of your platform.
I’m well aware that this isn’t going to fix… much, but this needs to be said: there isn’t a huge divide between the PC and consoles, they’re far more similar than people think. There are upsides and downsides that one has that the other doesn’t on both sides. There’s so much more I could touch on, like how you could use SSDs or 3.5 inch hard drives with both, or that even though PC part prices go down over time, so do consoles, but I just wanted to touch on the main points people try to use to needlessly separate the two kinds of systems (looking at you PCMR) and correct them, to get the point across.
I thank anyone who takes the time to read all of this, and especially anyone who doesn’t take what I say out of context. I also want to note that, again, this isn’tanti-PC gamer.” If it were up to me, everyone would be a hybrid gamer.
Cheers.
submitted by WhyyyCantWeBeFriends to unpopularopinion [link] [comments]

BAT Community Weekly Update: 02/22/2018 to 03/01/2018 — Twitch support released + $1M added to referral promo, Let's Encrypt official sponsorship, Brave commercial spotted, FindX partnership and knowledge bombs!

Welcome to this week's community update! Some major releases this week such as Twitch support for Brave and Brave Payments with BAT. The verified publisher family is growing fast, and we're happy to expand this circle to Twitch. More platforms coming too! So without further ado and with special thanks to MurphD:
 
Brave Announces Twitch Support!
Today we’re announcing that Twitch streamers can earn revenue in connection with the Brave browser. As part of our commitment to Twitch, we have added up to an additional $1 million to our referral program for creators.
https://brave.com/blog/twitch-support/
 
Brave Sponsors Let’s Encrypt
Today Brave is proud to announce its corporate sponsorship of Let’s Encrypt, a free, automated, and open certificate authority (CA). Let’s Encrypt is a service provided by the Internet Security Research Group (ISRG) and is run for the public’s benefit. It gives domain name owners the trusted digital certificates they need to create more secure and privacy-respecting websites – at zero cost.
https://brave.com/blog/lets-encrypt-sponsorship/
 
BE ADVISED: The BAT Project is NOT running an airdrop from Telegram!
More information here: https://www.reddit.com/BATProject/comments/80uhbs/be_advised_the_bat_project_is_not_running_an/
 
Community sees first Brave commercial ad on YouTube
Members of the community have seen their first Brave ad commercial on YouTube, starring YouTube star Bart Baker. See if you can find it!
https://www.reddit.com/BATProject/comments/80s6g6/got_my_first_brave_commercial/
 
Jennie drops knowledge about BAT & Brave
In this comment, Jennie drops knowledge about BAT & Brave. Luke and Brendan also followed up within the thread.
https://www.reddit.com/BATProject/comments/80xpzy/had_to_sell_my_tokens/duyy7ry/
 
Basic Attention Token article now published on Wikipedia
Users can now find information about Basic Attention Token on Wikipedia. Thanks to @Miyayesereum for writing the first versions of the Wikipedia article. Nicely written!
https://en.wikipedia.org/wiki/Basic_Attention_Token
 
Findx is now a private search engine in the Brave browser
"... we are happy to announce that Findx now easily can be your default search engine in Brave, a new privacy-conscious browser."
https://get.findx.com/blog/findx-is-now-a-private-search-engine-in-the-brave-browse

Client Updates:

Release Brave Releases Desktop Client Version v0.21.18
Added the ability to pay Twitch publishers with BAT. (#13139) There are three things related to Twitch that will be fixed or improved later: i) Paused videos are currently counted for watch time, ii) favicons associated with streams are not shown in the payments panel when watching live video iii) calculating watch time will be improved when seeking. Added the ability to sort publishers using the verified publisher column under payments. (#10752) Moved publishers that have been deleted from payments into a new dialog. (#12833) Fixed localization issue when backing up recovery key. (#13311) Fixed favicons not being consistently displayed under payments. (#13281) Fixed publisher pinning issue when brave profile has been corrupted. (#13134) Fixed the actions column under payments being clickable as it's not sortable. (#13074) Fixed token promotions notifying users who have disabled promotion notifications in the advanced settings. (#13021) Fixed "show notifications" under advanced settings being re-enabled when disabling/enabling payments. (#12817) Fixed publishers being auto included under payments even though "show only included sites" has been disabled. (#12766) Fixed incorrect decimal value being displayed when balance under payments is below a certain amount. (#12666) Fixed pinned publishers not always being displayed under payments. (#12584) Fixed "never include" wording under context menu when right clicking on publishers under payments. (#12296) Fixed incorrect amount being deducted from wallet during payment processing. (#12183) Fixed manually entered values for publishers under payments not being retained. (#11238) https://github.com/brave/browser-laptop/releases/tag/v0.21.18dev
 

BAT/Brave in the News

Twitch game streamers now can tap in to Brave browser payments
The ad-blocking browser adds a third category of online creators who can get paid by Brave users -- and a third $1 million giveaway.
https://www.cnet.com/news/twitch-videogame-streamers-can-tap-into-brave-browser-payments/
Basic Attention Token Launches Support for Twitch Publishers, Adds $1M to Referral Program
Allowing Twitch creators to become Brave Publishers is part of the team’s ongoing campaign to restructure the current system of digital advertising, which requires growing the platform’s user base.
“Supporting Twitch streamers is part of our mission to reset browsing by giving a better experience to users and content creators,” said BAT CEO and founder, Brendan Eich, in a statement to Coinsquare Discover. “Users love to give to gamers they follow and now Brave lets fans directly support their favorite Twitch streamers.”
https://discover.coinsquare.io/digital-currency/basic-attention-token-twitch-referral-program/
Is this web browser the answer to YouTube’s new monetization policy?
YouTube users who want to get paid are beginning to turn toward a new web browser that makes use of cryptocurrency and could allow content creators to get around the social media platform’s evolving payment system.
As reported by Polygon, YouTubers are beginning to flock to Brave, an open-source browser that blocks ads and allows users to decide for themselves who gets paid what.
https://www.dailydot.com/upstream/brave-browser-youtube/?tw=dd
What’s Brave, YouTubers’ new favorite browser?
It’s a scary time for YouTubers: YouTube’s community guidelines are changing seemingly on the fly, demonetization is affecting a large number of creators and the future of the platform that many people call home is uncertain. Creators don’t want to leave YouTube, but they are trying to figure out what’s next. Maybe the answer isn’t finding a new home, but a new browser.
https://www.polygon.com/2018/2/22/17040522/brave-browser-cryptocurrency-youtube-demonetizationye
Basic Attention Token (BAT) - Fundamental Analysis by Nugget’s News Australia
Review & analysis of the Brave browser and the Basic Attention Token. https://www.youtube.com/watch?v=afOlkrKWZMg
Study Breaks: How Blockchain Technology will Shape Our Future
The rising tech made popular by Bitcoin has applications extending far beyond banking and finance. Mentions Basic Attention Token.
https://studybreaks.com/culture/blockchain/
Why futurist Mark Pesce wants you to buy 15 minutes of his time on the blockchain
Pesce says the idea came to him after Mark Jeffery, an author and close friend of Pesce’s, made a tongue-in-cheek tweet in August last year, which read: “By the year 2018, 4 out of 5 Americans had their own personal cryptocurrency”. He was also in part inspired by Mozilla founder Brendan Eich’s Basic Attention Token, which is designed to “unfuck” (his words) internet advertising through rewarding both users and publishers with tokens by ditching all the complex audience segmentation and cross device tracking involved in modern-day advertising and valuing an audience’s attention equally.
https://www.smartcompany.com.au/startupsmart/news-analysis/why-futurist-mark-pesce-wants-to-let-you-buy-15-minutes-of-his-time-on-the-blockchain/
Brave mentioned in new piece by founder of MyEtherWallet
According to the founder of MyEtherWallet, Taylor M., the future of Ethereum doesn’t involve wallets. Brave is mentioned along with several other technologies as presenting a possible key to this future.
https://medium.com/mycrypto/the-future-of-ethereum-doesnt-have-wallets-232fcee708bf

News You Should Know:

AT&T And Bayer Bet On Blockchain To Tame Digital Advertising
https://adexchanger.com/online-advertising/att-bayer-bet-blockchain-tame-digital-advertising/
Dear ad industry: You should care about media literacy, too
I have an odd proposal for the ad industry: One of our most potent weapons in the war for human attention is the media-literate consumer, and we should work to cultivate more of them.
I’m talking about the consumer who can tell when an ad is an ad, when a news story is sensationalized with partisanship or outright faked, and when a publisher cares more about clicks than quality. These are the consumers who, when they see a cluttered ad experience, know that their attention isn’t being properly valued and promptly install an ad blocker. These shouldn’t be the consumers who scare us; they should be our allies, and we need more consumers to be like them.
https://medium.com/media-future/dear-ad-industry-you-should-care-about-media-literacy-too-4acdb914dde9
Note: These three stories below relate to cryptocurrency mining and Coinhive, which as appeared on several sites. Brave already protects against this, but we could use the stories to show how common this is becoming.
LA Times serving cryptocurrency mining script
The Los Angeles Times website is serving a cryptocurrency mining script which appears to have been placed there by malicious attackers, according to a well-known security expert.
British infosec researcher Kevin Beaumont, who has warned that Amazon AWS servers could be held to ransom due to lax security, tweeted that the newspaper's site was serving a script created by Coinhive.
https://www.itwire.com/security/81860-la-times-serving-cryptocurrency-mining-script.html
Showtime websites secretly mined user CPU for cryptocurrency
This past weekend, Showtime websites were found to be running a script that allows the sites to mine visitors’ extra CPU power for cryptocurrency, as pointed out by users on Twitter. The afflicted sites included showtime.com and showtimeanytime.com, but the script has since been removed following reports from Gizmodo and other sites.
https://www.theverge.com/2017/9/26/16367620/showtime-cpu-cryptocurrency-monero-coinhive
Hackers Hijacking CPUs to Mine Cryptocurrency Have Now Invaded YouTube Ads
The latest network to be targeted by cryptojackers is Google’s advertising service on YouTube. As Ars Technica first reported on Friday, users on social media started complaining earlier this week that YouTube ads were triggering their anti-virus software. Specifically, the software was recognizing a script from a service called CoinHive.
https://gizmodo.com/hackers-hijacking-cpus-to-mine-cryptocurrency-have-now-1822466650
 

Brave Team Tweets:

  • BrendanEich @BrendanEich “Fraud is good.” - AdTechGordonGecko. Yet another reason to block by default. @brave 7:06 PM - Feb 28, 2018
  • BrendanEich @BrendanEich We have Flash off by default (if you enable, you have to approve for each site and it auto-disables for that site in seven days) and no other plugins. Brave forthcoming release will quarantine downloads on macOS. Brave on Windows already quarantines: pic.twitter.com/JBbdrwdZvu 12:38 PM - Feb 26, 2018

Roaring Fans on Twitter:

  • VintageVolatility @thetrading Highly recommend the Brave browser. Just look at what it did to the @DailyCaller site. 21 ads and trackers blocked and 28 https upgrades. The beauty is they get paid through @brave without me having to withstanding this sort of onslaught. 6:15 PM - Feb 22, 2018
  • Let's Encrypt @letsencrypt Thank you to @brave for supporting an even more secure Web through their sponsorship of Let's Encrypt! We look forward to continuing to create a better Web alongside you. 12:20 PM - Feb 27, 2018
submitted by CryptoJennie to BATProject [link] [comments]

[Social X] Architecture of A Decentralised System for Social Payment and Services

Dear fellow Reddheads:
It's been a month since the successful launch of PoSV, which marked the end of stage one of Reddcoin project. There were three main goals for stage one:
  1. fair distribution of Reddcoin to common users (tipping), miners (mining) and investors (IPCO).
  2. an innovative algorithm to secure the network and encourage ownership, participation and decentralisation (PoSV).
  3. to build out a team of super talented and trustworthy developers.
The three goals have all been achieved so it's time for us to enter stage two: the buildout of services to make Reddcoin actually useful. This is what Social X is meant for. I'm still polishing the whitepaper to make it live up to my own self-imposed high standard, but I think the time is right for me to unveil it in broad strokes. There are three main problems Social X aims to solve.

Social X: why are wallets so difficult to use?

To achieve wide adoption of Reddcoin (or any cryptocurrency) by the non-tech-savvy general public, wallets must solve the following issues:
Ever increasing blockchain size discourages users from running full-blown wallets. It takes too much time and efforts to install or repair. A common user tends to find the process frustrating or even impenetrable and is forced to either give up adoption or rely on 3rd-party service providers (e.g. exchanges, wallets using ReddAPI) to take full control of her fund. Blockchain size grows everyday and grows faster with wider adoption.
Current wallets generate private keys randomly. As a user engages in staking or normal transactions, she has to back up wallet.dat file periodically to make sure all newly generated private keys are backed up. If wallet.dat file is corrupted or lost, there is no way to recover lost fund.
Again, due to the fact that private keys are randomly generated, it's impossible for a user to share the same wallet.dat file across multiple devices (e.g. desktop, iOS, Android) and multiple platforms (e.g. Windows, Linux, Mac). Different copies of wallet.dat will get out-of-sync. A user has to manage each wallet independently, which leads to significant operational burden and risk.
It would be extremely valuable for a service provider, such as an exchange or e-commerce site, to be able to generate unique public keys to receive fund while putting the corresponding private keys in cold storage. The impact on security is significant.

Social X: why is it so hard for me to tip someone?

One essential feature of Bitcoin is pseudo-anonymity. To pay someone, you need to get hold of her impenetrable public hash key, somehow. And the hash key, i.e. the wallet address, may not be valid a moment later because the owner might have lost the corresponding private key. Ironically, this awkwardness, even backwardness, is not perceived as a disadvantage by almost all the cryptocurrencies. In fact, on the contrary, the single biggest, hottest, most wanted feature is full decentralised anonymity, which has seen the rise and fall of many cryptocurrencies and their copycats. While all the other cryptocurrencies compete with each other on this front, Reddcoin, aiming to the social currency of the digital age, moves in the opposite direction. Social lives are not possible without social identities.

Social X: why can't I use a service without giving up control?

The vast majority of 3rd-party service providers which hold fund on a user's behalf has exclusive full control of her private keys. If a service is indeed worthy, a user has no choice but to trust the 3rd party with security and integrity. It's ironic, to say the least, that cryptocurrencies which are created to remove exactly this need for blind trust in middlemen end up in a much worse position than fiat currencies due to the fact that many cryptocurrency companies are unregulated and incompetent. Then the question is: is there a way to create an ecosystem where anyone can write and provide valuable social applications in a fully decentralised fashion?

Social X: Architecture for a Decentralised System for Social Payment and Services

Social X has many components which are already being actively developed. Below I give a brief description of some of them.
  1. In the future, there will be two types of official Reddcoin wallets. QT wallet and reddcoind are full wallets required to run a full node. A second type of wallets, called thin wallets or SPV wallets will use the technology of Electrum modified and enhanced to support PoSV and staking. These wallets include mobile wallets on iOS, Android, next-generation Social Wallet on desktop and wallets inside browsers (Chrome/Firefox/Safari). I've already finished writing and started testing the reference implementation of Reddcoin Electrum server and client. Each client only needs to download 25M of data vs the current full blockchain at 660M. This is how we solve the blockchain size problem.
  2. All our official wallets, whether full or thin, will be deterministic. All private keys are generated deterministically from a long passphrase. This passphrase is all you need to remember and backup and with it you can fully recover your wallet and funds anytime anywhere. You will also be able to support multiple wallets on multiple platforms and devices and they will all be in sync. This is how we solve the portability problem.
  3. All our official wallets, whether full or thin, will be hierarchical. They will allow users to generate public keys on demand while keeping private keys in cold storage. This is how we solve the cold storage problem.
  4. I'm writing code (~30% finished) for sth we call Reddcoin Social ID (Redd-ID):
    • It's a new service provided at the blockchain level.
    • It allow users to associate a username with one private key.
    • The user can choose to bundle extra information such as email, address and avatar.
    • The information is public and embedded in the blockchain. As a result, any user can send Reddcoin to another by simply specifying the recipient's Redd-ID.
    • Redd-ID registration costs Reddcoins. The costs vary depending on many factors such as the length of the username. For example, we expect popular names like tom to cost at least 7 figure.
    • Redd-ID registration is verified in PoSV blocks. Therefore all active Reddcoin stakers will be the provider of Redd-ID service.
    • Redd-ID registration fee goes to the Reddhead who successfully mints the PoSV block that verifies and confirms the registration. In a sense, it will feel like a lottery. And this is why this service doesn't make sense for any PoW coin where each block is pool-mined.
    • Redd-IDs can be transferred to new addresses and by default auto-expire annually and can be renewed.
    • Small Reddcoin holders, as long as they keep staking, may double, triple or 10x their existing holdings just by receiving registration fees.
    • Businesses and organisations can register usernames for purposes like receiving donation.
  5. There will be several services available to provide more ways for Redd-ID to be used on Internet. I don't want to disclose all our cards here. Please wait for my whitepaper and see what we have for you as surprises. Meanwhile, do share with us how you imagine Redd-ID can be used.
  6. Different components of Social X will allow decentralised tipping across all social networks. In our next-generation social tipping platform, there will be no tipbots! When you tip someone on Reddit, Twitter, Twitch, Youtube or Facebook, the tipping goes straight from local wallet, whether on your mobile or desktop to the recipient.
  7. There will be APIs to allow 3rd parties to write and offer decentralised social applications.

Social X: where are we now?

  1. I'm finishing the whitepaper in coming weeks (while writing a lot of code). The whitepaper will contains much more information than this post.
  2. Reddcoin Electrum wallets for iOS and Android are being actively developed.
  3. Reddcoin full wallets (QT/reddcoind) are already hierarchical deterministic in the development branch and are being internally tested.
  4. The Social Tipping Platform is being actively developed.
  5. I need volunteers to host and test Reddcoin Electrum server and clients. I'll make a separate post next week.

Epilogue

Below I'll only answer questions selectively. Much more details will be available in the whitepaper and there is no reason to jump the gun and repeat it here. Stage one took us 6 months. We expect stage two to take 6 months also. It may be the most exciting period in the history of Reddcoin project.
Regards
laudney
submitted by laudney to reddCoin [link] [comments]

Skywire Testnet FAQ Update (July, 2018)

Please keep in mind that this will be an evolving FAQ and a living document as we progress through our testnet, so check back here often for updates.

General Information

What is the objective of the Skywire Public Testnet?

There are several goals we will accomplish with the Skywire Public Testnet. The testnet will be split into several phases. The version running today is the internal version of our testnet, aimed to validate its function and performance. The coming revision will publicize the network, as well as establish a fair economic model reward mechanism for running nodes. This will be based upon analysis of node utilization during testing. This testing will provide us valuable information to design a robust mathematical model for the mainnet so that all nodes on the mainnet will be automatically incentivized under a fair economic model.

What is the function of this version?

Once a user sets up an operational node, they will be able to search for other nodes and be connected to users around the world, breaking down borders and barriers to access global information.
Note that any computer can become a node on the network, however, only whitelisted Skyminers (all Official and selected DIY) will be participating in the economic model testing program, and eligible for rewards.

What kind of Skyminers will be whitelisted for the Testnet?

There are three main categories of Skyminers:
The initial whitelist will include the Official Skyminers that have shipped to users around the globe. These will become the baseline for early DIY Skyminers. Since we are entering into uncharted skies, we want to initially reduce any variables possible and test the network in a controlled manner.
We have already been scaling out to include high quality DIY Skyminers with equivalent specifications, and eventually any Skyminer (official or DIY) that reaches the minimum specifications required. Those minimum specifications will be determined during the testnet and released to the Skyfleet community as they become available so stay tuned.

What will be the whitelisting process be like?

First, the Skywire core team will collect the public keys for each node within each Official Skyminer. Since there are 8 nodes in a Skyminer, each will have 8 public keys. These Official Skyminers will be whitelisted once public keys are provided to the Skywire core team.
Here is a link to the whitelist submission page
DIY Skyminers will be reviewed manually and approved weekly (approximately 50 per week) following the completion of the whitelisting process for the Official Skyminers.

Can DIY Skyminers join the whitelist?

While Official Skyminers will be on the whitelist by default (upon submission and receipt of their public keys), DIY Skyminers will be allowed to join the whitelist based on the benchmark set by the Official Skyminer’s hardware configuration. DIY Skyminers will be required to provide detailed specifications and photos, submitted to the corresponding team for review. Qualified DIY Skyminers will be added into the testnet whitelist. Please remember that only selected DIY miners will be whitelisted. You may refer to the Skywire community on Telegram or the community Skywug forum for more discussions around this topic.
The first generation Offiicial Skyminer hardware configuration is as follows:
8 hardware nodes made up of 8 Orange Pi Prime PCB boards
8+1 100Mbps router (custom 16-port OpenWRT in production)
16GB RAM (8 x 2GB DDR3)
ARM Cortex-A53 CPU
Hexa-core Mali450 GPU
LAN Bandwidth: 8 x 1000Mbps
64-bit Linux (Alpine Linux)

What kind of hardware will be able to participate in the Testnet?

Any computer can be added to the Skywire Public Testnet, set up as a node, and use the functions of Skywire. However, only a limited number of machines will be whitelisted (including Official Skyminers and some DIY Skyminers as noted above) and receive rewards during the testing stage.
Machines not on the whitelist will still be able to participate in the network and access the full service of the network, however they will not receive rewards.

Is a dedicated router part of the required spec? For example, if someone builds a miner that meets spec with 8 nodes and a switch, but just has it connected directly to their home/ISP Router will they be whitelisted?

They could be whitelisted. Official miner is just a benchmark and DIY Skyminer doesn’t require the exact same setup as the benchmark.

Is there any difference between Official Skyminers and DIY Skyminers?

In the current testnet, only ONE miner is allowed to be whitelisted per IP address. In the future when rewards is proportional to the bandwidth you are producing for the network, any rewards is directly tied to the bandwidth you are producing so you may have any number of miners as you want with a single IP address.

How do I setup the software for my Official Skyminer?

We have simplified the process of setting up a Skyminer by creating a Skywire software package image for users to directly flash to their SD cards. The image contains all the standard functions that the nodes will need to get started with Skywire, such as the operating environment, static IP address, auto-start function, etc.
Please visit the Skywire Github for a detail tutorial on the software set up process.

How do we join the Testnet?

Those who have previously installed a version of Skywire can update directly in the software. (Note: if the update fails, please reinstall it by following the instructions on Github: https://github.com/skycoin/skywire).
Please remember that only whitelisted miner will receive rewards at this stage. However, you can still access the same VPN functions with Skywire along with everyone else!

What do we do after installation?

It is simple! All you have to do is keep the node online so that other Skywire nodes can connect to yours, as we perform network tests and do all the heavy lifting from our end. Grab a drink, sit back, relax and enjoy using the new internet :).

Economics

What will be the reward mechanism for running nodes?

At the moment, whitelisted miners will require a minimum of 75% up time per month to receive that month's rewards. The reward ratio will be set carefully going forward. We will first need a rigorous dataset as a point of reference and will be adjusting the rate continuously throughout the process as the economic model gets established.
It is important to note that in the current testnet, Skycoin is rewarded independent to bandwidth production of your miner. In the future, Coin Hours will be earned instead of Skycoin depending on the bandwidth you are providing to the Skywire network.

Do we get extra rewards for maintaining >75% up-time?

No you will not. Everyone who maintain >75% up-time will receive the same rewards.

What is the mining rewards?

For the first month, the rewards was set as 96 SKY per official miner and 6 SKY per node up to 48 SKY for DIY miners. As we figure out the most optimal economics to incentivise a global meshnet of hardware infrastructure for this new internet, this number will change depending on the growth of our network.

Does Skyminer mine Coin Hours?

Coin Hours is a separate currency produced by Skycoin. Each Skycoin produce 1 Coin Hour every hour. Coin Hour will be used in the future to pay for transactions in the Skycoin economy such as Skywire and Kitty Cash accessories. Once we move onto the main net, Skyminer will produce Coin Hour instead.

How often does the whitelist uptime monitoring refreshes?

It refreshes at the beginning of every month.

Do we need to be whitelisted once we move to the mainnet?

No. Anyone is free to join and start earning by contributing valuable resources (bandwidth, storage and computation) once we are on the mainnet.

Technical

When I visit 192.168.0.1 on my browser, I see my own home's router instead of the miner's router. How do I fix this?

There is a conflict in the LAN configuration between your home's router and the Skyminer's router. You need to change the miner's router IP to another IP address OR you can change the miner's router into your own network switch

Is Skycoin node the same as Skywire node?

No. They are a completely separate and independent decentralised network. Skywire node is responsible for sending, receiving and transmitting data. Skycoin node is only for validating transactions and the state of the blockchain much like Bitcoin nodes.

Do I need to leave my computer on once I have configured my Skyminer properly?

No you do not. As long as your home's internet modem is still turned on and providing bandwidth to the router and CPU boards on your Skyminer, your own personal computer doesn't need to be left on. That's the idea of having an independent purpose-built Skyminer.

My Skyminer was turned off because my power went out, will I need to re-register on the whitelist and lose my rewards?

No. All you need is to maintain a >75% up time as shown on the discovery address (http://discovery.skycoin.net:8001/)

Will I need to reflash if my miner was shut off?

No you will not. Installing Skywire on a Pi is like installing a program on your personal computer. You don't need to reinstall the program every time you turned off your computer.

Will changing the router affect my node's public key?

No it will not. The public key is attached to the software installed on the Pi. If you reinstall the program (eg. reflashing) then you will have a new set of public keys. If you have reflashed after submitting your public keys on the whitelist, you have to contact us to change you public keys otherwise you will not receive your rewards.

I can't log on to the router of my official Skyminer.

Ensure all the networking cables are attached correctly, turn off any wifi and VPN on your computer, ping 192.168.0.1 via the Windows or Mac command prompt interface. If you are able to ping your router than please wait 2 minutes and try again. Contact our community managers for support for more help on the Skywire Telegram

I have set my Skyminer's router's address on WLAN as 192.168.2.104. However, when I tried to access 192.168.2.104:8000 via another computer I am unable to connect?

Port 8000 is an address set for the Manager node's board. It isn't part of the router's address. If you haven't set up the port forwarding correctly, when you try to access from another LAN network (outside of the Skyminer's own LAN), you will not be able to connect to the miner's router. If you are uncertain about how to set up portfowarding rules, contact our helpful Skywire community managers for more support.

What cables do I need for the Miner's WAN port?

The same as your home's internet cable. We recommend CAT 5e or better cables.

I successfully used Skywire to access the internet by using the bandwidth provided by another peer. However after a while, I was unable to continue using the connection and have to reconnect, why is that?

This is normal. If there is a period of bandwidth inactivity, the connection will disconnect automatically. Another reason is that the peer you have connected to is providing a sub-par connection.

How do I know what my mining nodes' IP addresses are?

Enter the Skywire manager interface installed on the Manager node, turn on 'Terminal', and enter the prompt "ifconfig" in the command prompt. It will return with the IP of that exact node you are accessing.

The green lights on all 8 boards are lit. Why do I only see 7 nodes on my Skywire Manager interface?

First check if all 8 lights are lit on the miner's router. If not then check all connections are properly installed. Then use the "ifconfig" method mentioned above to identify exactly which board is not connected. Restart and reflash that SD card and try again.

If someone else has connected to my node, can I be hacked by them?

No they can't. Due to the restrictions set up in the software code, peers are not able to visit anywhere outside of the node they are connected to.
__

Where can we learn more about Skywire and join the discussions?

Chinese community:
Follow Skycoin China official Wechat Account - “SkycoinFans”, and join our Wechat discussion group
Join Skywire Chinese Telegram community: https://t.me/SkywireCN
Global community:
Join Skywire official Telegram community: https://t.me/skywire
Join Skywug forum: https://skywug.net/forum/Forum-Skywire
submitted by ChocolateyLab to skycoin [link] [comments]

Elastos ($ELA) - Comprehensive Overview

Elastos (ELA) is arguably the biggest coin with the brightest future that no one has heard of. Apart from a recent ad in Times Square (https://twitter.com/fayliela/status/958884043004657664), Elastos has been under the radar. The amount of collaborations, investors, and new dApps being announced is staggering and it's difficult for me to keep up with all of them so as always, DYOR and treat this as a primer on ELA. This is not trading advice, take what you will from here and make your own decisions.
What is Elastos?
Elastos aims to create a new Internet powered by blockchain technology. Rong Chen, founder of Elastos, and his team have created Elastos OS, an entire operating system as well as a virtual machine and runtime that can help developers integrate Elastos into existing applications we use and love on every major operating system, today. So you can literally integrate Elastos into an iOS or Android app, or a Windows or Mac app (credit to matrixapp). Elastos has already delivered on this promise having just released their prototype mobile OS https://twitter.com/bytesizecapital/status/961812042305777665.
On this new Internet, people will be able to own digital assets, generate wealth from them, run distributed applications, all while utilizing the immutable and superior security of the blockchain. Today, there is a seemingly infinite supply of digital books, movies, music and games. But people do not necessarily own their digital property. You can purchase a digital book, for example, but you can’t sell it to anyone else. So, do you really own it? Property rights pave the way for wealth creation, and Elastos intends to build a new World Wide Web that respects those rights. With Elastos, users are also the owners of their own data.
Bitcoin = Trustworthy Ledger
Ethereum = Trustworthy Ledger + Smart Contracts
Elastos = Trustworthy Ledger + Smart Contracts + Monetizable Dapps and Digital Assets
Elastos has already delivered a mobile OS, mainnet, wallet, and announced the first 5 dApps for the platform including Zapya which has 400 million current users.
Who are Elastos backers/partners?
Together, they're the owners/developers/publishers/China distributors of the following games: Counterstrike GO, Magic the Gathering, Star Trek Online, Dota 2, Dungeons & Dragons, Neverwinter, and more (https://en.wikipedia.org/wiki/Perfect_World_Entertainment).
What is G3?
Da Hongfei of NEO and Jihan Wu of Bitmain are both early investors and advisors to Elastos. Jihan Wu has committed to redirecting hashing power from Bitcoin mining to Elastos. G3 is a co-operation between NEO, Elastos and Bitmain who share a vision of a decentralized economy and smart web. Key features of the smart web include the virtual machine, runtime environments and trust zone, provided by Elastos and Bitmain, consensus provided by NEO and KYC provided by Ontology.
G3 is meant to cooperate with Chinese government regulations and considering two of the leading figures of Chinese blockchain are involved (Jihan Wu and Da Hongfei), the likelihood that these projects will greatly succeed when the Chinese adopt crypto-friendly regulations is very, very high. China appears poised to change their cryptocurrency regulations soon: http://news.8btc.com/chinese-scholar-china-to-release-new-policy-on-cryptocurrency-and-ico-in-2018
How is the ELA token used?
ELA tokens have a low coin supply, only 33 million in total will ever exist. Circulating supply is 6.5 million according to Huobi, but because of the 1-3 year token lockup program Elastos has introduced that number is expected to decrease (see: https://medium.com/@elastos/elastos-token-distribution-mechanism-position-locking-and-return-plan-acaa015592ef). Locking your ELA tokens generates annual return rates of between 4-6% depending on the amount of time you elect to lock your tokens for. Refer to link above for more details.
ELA tokens are mined using 'shared mining' with Bitcoin which means ELA mining piggybacks on Bitcoin mining. Essentially, no additional resources are used to mine ELA (which is important environmentally). ELA will be a staking token in later 2018. ELA holders will receive airdrops of all coins created on the Elastos ecosystem which they refer to as ‘sugar dividends’, there are more details to be released on this but further reading can be found in the white paper as well as: https://twitter.com/fayliela/status/959909521756848128, https://medium.com/@elastos/ecosystem-collaboration-governance-reward-mechanism-690d1adf331b
Any tokens generated on Elastos will be required to lock 2-5% of their total token supply in ELA. This is huge considering dApps by companies as massive as Zapya (400m users), Huawei, Alibaba, and the unnamed massive gaming company (as well as more to come which has been hinted at many times by Elastos team) will need to generate their own tokens on Elastos or utilize ELA for transaction fees and creating digital assets on the Elastos blockchain.
Resources
Where to buy?
$ELA is purchasable on Huobi
submitted by stardawg777 to CryptoMarkets [link] [comments]

Groestlcoin Release September 2018

Introduction

As always, the past 3 months since 22nd June have been crazy busy. The bears might still be around, but the show must go on and of course has not slowed the Groestlcoin development team in the slightest. Here’s a quick overview of what has already happened since the last release: - Integrated into the bitbns exchange, with the ability to buy Groestlcoin directly with the Indian Rupee. - Groestlcoin Rebrand Vote – Whilst there was much talk and push for a rebrand vote, the overall result was almost unanimously in favour of keeping our unique and conversation-starting name. With just 83 votes to Rebrand, and 2577 votes to No Rebrand. Thank you for all who voted, the funds raised are being used to fund ongoing hosting and development costs. - Integrated into the Cryptobridge exchange. Cryptobridge is a popular decentralised exchange where you always hold the private keys to your funds, only YOU have access to them. - Groestlcoin has been added to SimpleSwap – Groestlcoin can now be swapped with over 100 other cryptocurrencies, without signing up! - Groestlcoin has been added to UnoDax, one of the leading cryptocurrency exchanges in India, with TUSD, BTC and INR trading pairs. - Groestlcoin has been added to SwapLab.cc, where you can buy Groestlcoin using Bitcoin and over 50 other altcoins. Purchasing with VISA/Mastercard is coming VERY SOON. Discussed later: - Groestlcoin has been listed on #3 largest exchange in the world on volume, Huobi Global! More on this to come further on in the announcements. - Groestlcoin has been added to the Guarda Multi-Currency Wallet. - Groestlcoin has been added to Melis Multi-Device, Multi-Account, Multi-Platform, Multi-Signature advanced wallet! Already this list is far more than most other cryptocurrencies have achieved in the past 3 months. But this is just the tip of the iceberg of what has been developed.

What's been Happening?

GRSPay Released

We are so excited for this, that it has it's own separate reddit thread. Head over there now at https://www.reddit.com/groestlcoin/comments/9ikr5m/groestlcoin_releases_grspay/? to see more on this!
https://www.melis.io/assets/logo-navbar-4b6f0d372f15b2446d3fa4c68f346e4fb08ee113941186cee58fd6135f3f8b7d.svg

Melis Wallet

The the most advanced wallet for Bitcoin, Bitcoin Cash, Litecoin and now Groestlcoin.
With Melis you have the complete control of your bitcoins and private keys, you can define spending limits policies and make use of two or more factors authentication. Melis is open source, published on GitHub.

How Melis Works?

You can create as many accounts as you want. An account is a part of your wallet that can be customised to your requirements. You can choose how many co-signers are required to spend funds. The accounts are completely independent and act like separate wallets from each other but can be accessed via the same details. A core feature of Melis is the ability to set a ‘primary’ device. With this you can set an account as ‘Secure’ so it is only viewable (and accessible at all) from the Primary device. You can have a savings account hidden from the outside world whilst also having your ‘spending’ funds available on the go. With Melis you can create a multi-signature account between N people, where up to N signatures are required to sign a transaction, choosing if any of those should be mandatory.
Core Features:
https://guarda.co/assets/images/1PGo4ID.svg?1537791124643

Guarda Wallet

Safer than ever! Desktop Light Wallet - Anonymous and fast!
With Guarda Multi-currency Desktop Light Wallet you don’t need to register. Guarda has no access to your private keys or funds. You can receive, send, store, buy and exchange cryptocurrencies in complete anonymity and safety. All these features are available on Linux, Windows or MacOS. Choose the one that suits you!
More info about Guarda wallet on www.guarda.co
https://holytransaction.com/images/logo.png

Integrated into HolyTransaction

What is HolyTransaction?

HolyTransaction gives users access to the crypto world with a universal cryptocurrency wallet and instant exchange.

Features

For more information, visit Holy Transaction here.
https://www.groestlcoin.org/wp-content/uploads/2018/09/next-grs-groestlcoin.jpg

Integrated into NEXT Wallet

What is NEXT?

NEXT is a modern, next-generation stylish open-source Desktop wallet.

Features

For more information, visit NextWallet here.
https://blockchainfinancial.com/mediaserve2018/09/admin-06143647-bcf_logo_vec_256x256.png

Integrated into Blockchain Financial

What is Blockchain Financial?

Blockchain Financial is a set of web based services for individuals and companies that want to make things happen with the Cryptocurrencies Ecosystem. - For those that don't know anything about cryptocurrencies, we offer tools that will let them receive, send and operate with an assortment of coins. - For those that are already riding the wave, we offer tools that will let them do all those things that they weren't able to do.

Blockchain Financials mission

We're not here to reinvent the wheel. We're here to make it run smoother for you, and we provide some of the most useful services you'll find on the internet, made in a way that is easy to understand and use on a daily basis. In short, we're a bunch of people that claim to be Crypto Evangelists. We strongly believe in cryptocurrencies, and our main promise is to push them up so more people get involved and take all the advantages they offer.

More information from Blockchain Financial

Back in 2014, the world was taken by storm when Facebook approved the first cryptocurrencies tipping apps. The first was for Dogecoin, and the second was for multiple coins.
The project was hosted on whitepuma.net, and persisted for almost two years, built up a massive user community and gave a home to Bitcoin, Litecoin, Dogecoin and dozens of other bitcoin-based altcoins.
After very active months, the tipping hype started to fade away. Then, the developers decided to jump into the next stage: bringing not only tipping, but also mining and a widget that could be embedded on websites to allow everyone to accept payments. Sadly, the work was never completed because the project started to require an unsustainable amount of resources. Then, in a painful decision, a shutdown was announced by December 2015.
A couple of months after whitepuma.net was closed, the source code was released by its creator as Open Source on GitHub. But it wasn't maintained.
Now, some of the original members of the dev and admin teams gathered up with a handful of the WhitePuma's elite users, and decided to make something good with the best pieces of the old source code. That, with fresh new ideas and the power of the BardCanvas engine, synthesized the core of Blockchain Financial.
More info about Blockchain Financial wallet on .
For more information, visit [Blockchain Financial](www.blockchainfinancial.com)
https://www.huobi.com/image/logo.aeb4723.svg

Groestlcoin Listed on Huobi

Who are Huobi?

Huobi was founded in China and is now based in Singapore, with offices in Hong Kong, South Korea, Japan and the North America, currently sitting #3 in volume on Coinmarketcap. Huobi is a great leap forward for our growing presence in Asia and we are very excited to be listed here!
You can find the official Huobi announcement here.

Groestlcoin Core v2.16.3 - Please Update ASAP

A new major Groestlcoin Core version 2.16.3 is now available for download which includes both a Denial of Service component and a critical inflation vulnerability, so it is recommended to upgrade to it if you are running a full Groestlcoin node or a local Groestlcoin Core wallet.
v2.16.3 is now the official release version of Groestlcoin Core. This is a new major version release with a very important security updates. It is recommended to upgrade to this version as soon as possible. Please stop running versions of Groestlcoin Core affected by CVE-2018-17144 ASAP: These are 2.13.3 and 2.16.0.
As a result in this, all exchanges and services have been asked to upgrade to this version, so please be patient if wallets go in to maintenance mode on these services.

What's new in version v2.16.3?

This is a major release of Groestlcoin Core fixing a Denial of Service component and a critical inflation vulnerability (https://nvd.nist.gov/vuln/detail/CVE-2018-17144) exploitable by miners that has been discovered in Groestlcoin Core version 2.13.3 and 2.16.0. It is recommended to upgrade to 2.16.3 as soon as possible. If you only occasionally run Groestlcoin Core, then it's not necessary to run out and upgrade it right this second. However, you should upgrade it before you next run it. If you know anyone who is running an older version, tell them to upgrade it ASAP. Stored funds are not at risk, and never were at risk. At this time we believe over half of the Groestlcoin hashrate has upgraded to patched nodes. We are unaware of any attempts to exploit this vulnerability. However, it still remains critical that affected users upgrade and apply the latest patches to ensure no possibility of large reorganizations, mining of invalid blocks, or acceptance of invalid transactions occurs.

The Technicals

In Groestlcoin Core 2.13.3, an optimization was added (Bitcoin Core PR #9049) which avoided a costly check during initial pre-relay block validation that multiple inputs within a single transaction did not spend the same input twice which was added in 2012 (Bitcoin Core PR #443). While the UTXO-updating logic has sufficient knowledge to check that such a condition is not violated in 2.13.3 it only did so in a sanity check assertion and not with full error handling (it did, however, fully handle this case twice in prior to 2.1.0.6). Thus, in Groestlcoin Core 2.13.3, any attempts to double-spend a transaction output within a single transaction inside of a block will result in an assertion failure and a crash, as was originally reported. In Groestlcoin Core 2.16.0, as a part of a larger redesign to simplify unspent transaction output tracking and correct a resource exhaustion attack the assertion was changed subtly. Instead of asserting that the output being marked spent was previously unspent, it only asserts that it exists. Thus, in Groestlcoin Core 2.16.0, any attempts to double-spend a transaction output within a single transaction inside of a block where the output being spent was created in the same block, the same assertion failure will occur. However, if the output being double-spent was created in a previous block, an entry will still remain in the CCoin map with the DIRTY flag set and having been marked as spent, resulting in no such assertion. This could allow a miner to inflate the supply of Groestlcoin as they would be then able to claim the value being spent twice.
Groestlcoin would like to publicly thank Reddit user u/Awemany for finding CVE-2018-17144 and reporting it (https://lists.linuxfoundation.org/pipermail/bitcoin-core-dev/2018-Septembe000064.html). You deserve gratitude and appreciation from cryptoworld, and you have ours. If you want to support him for his work, please consider donating to him on his bitcoin cash address: bitcoincash:qr5yuq3q40u7mxwqz6xvamkfj8tg45wyus7fhqzug5
http://i.imgur.com/3YhyNZK.png

Groestlcoin Electrum-GRS 3.2.2 - Ledger & Trezor Edition

What is Electrum-GRS?
Electrum-GRS is a lightweight "thin client" groestlcoin wallet Windows, MacOS and Linux based on a client-server protocol. Its main advantages over the original Groestlcoin client include support for multi-signature wallets and not requiring the download of the entire block chain.

Changes:

http://i.imgur.com/3YhyNZK.png

Electrum-GRS Mobile Android

What is Electrum-GRS Mobile?

Electrum-grs is a lightweight "thin client" groestlcoin wallet Android based on a client-server protocol. Its main advantages over the original Groestlcoin client include support for multi-signature wallets and not requiring the download of the entire block chain.

Changes

Groestlcoin EasyVanity Released

Groestlcoin EasyVanity is a Windows app is built from the ground-up in C# and makes it easier than ever before to create your very own bespoke Groestlcoin address(es), even whilst not connected to the internet! You can even generate multiple keys with the same prefix and leave it on overnight whilst your CPU or GPU collects and stores these addresses locally.
If you're tired of the random, cryptic addresses generated by regular groestlcoin clients, then Groestlcoin EasyVanity is the right choice for you to create a more personalized address.

Features

• Ability to continue finding keys after first one is found • Includes warning on startup if connected to the internet • Ability to output keys to a text file (And shows button to open that directory) • Ability to make your match case sensitive (Where possible) • Show and hide the private key with a simple toggle switch, and copy the private key straight to your clipboard • Show full output of commands • Includes statistics whilst the application is running • Ability to choose between Processor (CPU) and Graphics Card (GPU) • Automatically detects 32 or 64 bit systems • Features both a Light and Dark Material Design inspired Themes • EasyVanity's search is probabilistic, and the amount of time required to find a given pattern depends on how complex the pattern is, the speed of your computer, and whether you get lucky. • EasyVanity includes components to perform address searching on your CPU (vanitygen) and your OpenCL-compatible GPU (oclvanitygen). Both can be built from source, and both are included in the Windows binary package. • Prefixes are exact strings that must appear at the beginning of the address. When searching for prefixes, Easyvanity will ensure that the prefix is possible, and will provide a difficulty estimate. • The percentage displayed just shows how probable it is that a match would be found in the session so far. If it finds your address with 5% on the display, you are extremely lucky. If it finds your address with 92% on the display, you are unlucky. If you stop EasyVanity with 90% on the display, restart it, and it finds your address with 2% on the display, your first session was unlucky, but your second session was lucky. • EasyVanity uses the OpenSSL random number generator. This is the same RNG used by groestlcoin and a good number of HTTPS servers. It is regarded as well-scrutinized. Guessing the private key of an address found by EasyVanity will be no easier than guessing a private key created by groestlcoin itself. • To speed up address generation, EasyVanity uses the RNG to choose a private key, and literally increments the private key in a loop searching for a match. As long as the starting point is not disclosed, if a match is found, the private key will not be any easier to guess than if every private key tested were taken from the RNG. EasyVanity will also reload the private key from the RNG after 10,000,000 unsuccessful searches (100M for oclvanitygen), or when a match is found and multiple patterns are being searched for. • Free software - MIT. Anyone can audit the code. • Written in C# - The code is short, and easy to review.

Groestlcoin Sentinel (Android & Blackberry) – Mainnet + Testnet

What is Sentinel?

Groestlcoin Sentinel is the easiest and fastest way to track/receive/watch payments in your offline Groestlcoin Wallets. Groestlcoin Sentinel is compatible with any standard Groestlcoin address, BIP44 XPUB (Extended Public Key) BIP49 YPUB and BIP84 ZPUB
Groestlcoin Sentinel is a great solution for anyone who wants the convenience and utility of a hot wallet for receiving payments directly into their cold storage (or hardware wallets). Sentinel accepts XPUB's, YPUB'S, ZPUB's and individual Groestlcoin address. Once added you will be able to view balances, view transactions, and (in the case of XPUB's, YPUB's and ZPUB's) deterministically generate addresses for that particular wallet.

What's New?

The P2SH paperwallet supports creating P2SH paperwallets in bulk, keypair generation with QR codes and sweeping tool. Groestlcoin believes strongly in privacy, the live version does not collect and store IP or transaction data.
Changes
Features
The BECH32 paperwallet supports creating BECH32 paperwallets in bulk, keypair generation with QR codes and sweeping tool. Groestlcoin believes strongly in privacy, the live version does not collect and store IP or transaction data.
Features
![WebWallet](https://i.imgur.com/Z2oj7bj.png)

Groestlcoin Web Wallet Update 1.4

What is Groestlcoin Web Wallet?
Groestlcoin Webwallet is an open source, multisignature, HD Wallet and more! Webwallet is a a open source browser based Groestlcoin webwallet.
Webwallet is a playground for Groestlcoin in javascript to experiment with. It supports multisig, OP_HODL, RBF and many more. Groestlcoin believes strongly in privacy, the live version does not collect and store IP or transaction data.
Changes:
submitted by Yokomoko_Saleen to groestlcoin [link] [comments]

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